Games7 months

Game Development

From first playable prototype to a shipped small game, engine-first.

  1. Step 01

    Maths & engine basics

    Vectors, transforms, delta time and the scene/component model.

    MathsUnity
  2. Step 02

    Scripting

    C# for Unity or GDScript for Godot: input, physics, collisions and state machines.

    C#Godot
  3. Step 03

    Game feel

    Animation, juice, camera work, audio cues and responsive controls.

    AnimationAudio
  4. Step 04

    Systems

    Save data, inventory, UI, difficulty tuning and level design.

    Level Design
  5. Step 05

    Optimisation

    Profiling, draw calls, object pooling and memory on mobile hardware.

    Profiling
  6. Step 06

    Shipping

    Build pipelines, playtesting, store pages and a post-jam release.

    itch.ioSteam