Games7 months
Game Development
From first playable prototype to a shipped small game, engine-first.
Step 01
Maths & engine basics
Vectors, transforms, delta time and the scene/component model.
MathsUnityStep 02
Scripting
C# for Unity or GDScript for Godot: input, physics, collisions and state machines.
C#GodotStep 03
Game feel
Animation, juice, camera work, audio cues and responsive controls.
AnimationAudioStep 04
Systems
Save data, inventory, UI, difficulty tuning and level design.
Level DesignStep 05
Optimisation
Profiling, draw calls, object pooling and memory on mobile hardware.
ProfilingStep 06
Shipping
Build pipelines, playtesting, store pages and a post-jam release.
itch.ioSteam